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HICSS
2009
IEEE
98views Biometrics» more  HICSS 2009»
16 years 2 months ago
Replicating and Sharing Computer Security Laboratory Environments
Many institutions are currently investigating the feasibility of creating Computer Security Laboratory environments for their researchers and students. This paper compares four of...
Kara L. Nance, Brian Hay, Ronald Dodge, James Wrub...
GI
2004
Springer
16 years 1 months ago
A Scalable Architecture for Multiplayer Computer Games
: The concept of Massively Multiplayer Games (MMG) recently has spread into all classical genres of real-time computer games. This paper summarizes our work on a novel proxy server...
Jens Müller 0004, Sergei Gorlatch
AAAI
2000
15 years 9 months ago
Deliberation in Equilibrium: Bargaining in Computationally Complex Problems
We develop a normative theory of interaction-negotiation in particular--among self-interested computationally limited agents where computational actions are game-theoretically tre...
Kate Larson, Tuomas Sandholm
RTSS
2007
IEEE
16 years 1 months ago
Adapting Futures: Scalability for Real-World Computing
Creating robust real-time embedded software is critical in combining the physical world with computing, such as in consumer electronics or robotics. One challenge is the complexit...
Johannes Helander, Risto Serg, Margus Veanes, Prit...
ERCIMDL
2005
Springer
124views Education» more  ERCIMDL 2005»
16 years 1 months ago
A Comparison of On-Line Computer Science Citation Databases
This paper examines the difference and similarities between the two on-line computer science citation databases DBLP and CiteSeer. The database entries in DBLP are inserted manual...
Vaclav Petricek, Ingemar J. Cox, Hui Han, Isaac G....