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CSEE
2001
Springer
15 years 11 months ago
Incorporating PSP into a Traditional Software Engineering Course: An Experience Report
This paper presents an approach to incorporate PSP into a traditional Software Engineering course that is typically contained within a Computer Science curriculum. Advantages and ...
Jonathan I. Maletic, Anita Howald, Andrian Marcus
ECTEL
2007
Springer
15 years 11 months ago
IKASYS: Using Mobile Devices for Memorization and Training Activities
Mobile learning (m-learning) integrates the current mobile computing technology with educational aspects to enhance the effectiveness of the traditional learning process. This pape...
Naiara Maya, Ana Urrutia, Ohian Odriozola, Josune ...
HCI
2007
15 years 8 months ago
Kitchen of the Future and Applications
A kitchen is a place where food is prepared and education and communication activities relating to food are carried out. As it is a place that witnesses more activity when compared...
Itiro Siio, Reiko Hamada, Noyuri Mima
CG
2007
Springer
15 years 7 months ago
Teaching OpenGL shaders: Hands-on, interactive, and immediate feedback
This paper describes the teaching of OpenGL shaders with hands-on a program called glman. Hands-on education is at its best when the students’ experimental feedback loop is very...
Mike Bailey
CG
2002
Springer
15 years 7 months ago
Dynamic superimposition of synthetic objects on rigid and simple-deformable real objects
A current challenge in augmented reality applications is the accurate superimposition of synthetic objects on real objects within the environment. This challenge is heightened whe...
Yann Argotti, Larry S. Davis, Valerie Outters, Jan...