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CHI
2010
ACM
15 years 10 months ago
Exploring affective technologies for the classroom with the subtle stone
Constructive emotional experiences are strongly related to effective learning. Yet, it is challenging for teachers, researchers and students alike to understand the emotions exper...
Madeline Balaam, Geraldine Fitzpatrick, Judith Goo...
ACMIDC
2008
15 years 9 months ago
Tangible programming and informal science learning: making TUIs work for museums
In this paper we describe the design and initial evaluation of a tangible computer programming exhibit for children on display at the Boston Museum of Science. We also discuss fiv...
Michael S. Horn, Erin Treacy Solovey, Robert J. K....
ITICSE
2010
ACM
15 years 9 months ago
JavaSpaces NetBeans: a linda workbench for distributed programming course
In this paper we introduce the JavaSpaces NetBeans IDE (JSN) which integrates the JavaSpaces technology, an implementation of Linda principles in Java, with the NetBeans1 IDE. JSN...
Magdalena Dukielska, Jacek Sroka
FPLAY
2008
15 years 8 months ago
Intelligent adaptation of digital game-based learning
Games for learning cannot take the same design approach as games when targeting audiences. While players of entertainment games have the luxury of choosing games that suit them, s...
Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben ...
GECCO
2008
Springer
116views Optimization» more  GECCO 2008»
15 years 8 months ago
Evolving similarity functions for code plagiarism detection
Students are often asked to submit electronic copies of their program code as part of assessment in computer science courses. To counter code plagiarism, educational institutions ...
Victor Ciesielski, Nelson Wu, Seyed M. M. Tahaghog...