Constructive emotional experiences are strongly related to effective learning. Yet, it is challenging for teachers, researchers and students alike to understand the emotions exper...
In this paper we describe the design and initial evaluation of a tangible computer programming exhibit for children on display at the Boston Museum of Science. We also discuss fiv...
Michael S. Horn, Erin Treacy Solovey, Robert J. K....
In this paper we introduce the JavaSpaces NetBeans IDE (JSN) which integrates the JavaSpaces technology, an implementation of Linda principles in Java, with the NetBeans1 IDE. JSN...
Games for learning cannot take the same design approach as games when targeting audiences. While players of entertainment games have the luxury of choosing games that suit them, s...
Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben ...
Students are often asked to submit electronic copies of their program code as part of assessment in computer science courses. To counter code plagiarism, educational institutions ...
Victor Ciesielski, Nelson Wu, Seyed M. M. Tahaghog...