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BMVC
2010
15 years 5 months ago
Live Feature Clustering in Video Using Appearance and 3D Geometry
We present a method for live grouping of feature points into persistent 3D clusters as a single camera browses a static scene, with no additional assumptions, training or infrastr...
Adrien Angeli, Andrew Davison
BMVC
2010
15 years 5 months ago
Graph-based Analysis of Textured Images for Hierarchical Segmentation
The Texture Fragmentation and Reconstruction (TFR) algorithm has been recently introduced [9] to address the problem of image segmentation by textural properties, based on a suita...
Raffaele Gaetano, Giuseppe Scarpa, Tamás Sz...
FLAIRS
2010
15 years 5 months ago
Game Based Training for Fighter Pilots
How could computer games be used to augment training for fighter pilots? This paper is aimed at providing one answer to this research question. Three current methods of training f...
Jeremy Ludwig, Robert Richards, Jeff Lovelace
ICPR
2010
IEEE
15 years 5 months ago
Multiple Kernel Learning with High Order Kernels
Previous Multiple Kernel Learning approaches (MKL) employ different kernels by their linear combination. Though some improvements have been achieved over methods using single kerne...
Shuhui Wang, Shuqiang Jiang, Qingming Huang, Qi Ti...
ICPR
2010
IEEE
15 years 5 months ago
A Simulation Study on the Generative Neural Ensemble Decoding Algorithms
Brain-computer interfaces rely on accurate decoding of cortical activity to understand intended action. Algorithms for neural decoding can be broadly categorized into two groups: d...
Sung-Phil Kim, Min-Ki Kim, Gwi-Tae Park