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SYNASC
2008
IEEE
284views Algorithms» more  SYNASC 2008»
16 years 2 months ago
Graph Rewriting in Computational Origami
We formalize paper fold (origami) by graph rewriting. Origami tion is abstractly described by a rewrite system (O, ), where set of abstract origami’s and is a binary relation on ...
Tetsuo Ida
WILF
2007
Springer
125views Fuzzy Logic» more  WILF 2007»
16 years 1 months ago
Computational Humour: Utilizing Cross-Reference Ambiguity for Conversational Jokes
This paper presents a computer implementation that utilizes cross-reference ambiguity in utterances for simple conversational jokes. The approach is based on the SSTH. Using a simp...
Hans Wim Tinholt, Anton Nijholt
COMPSAC
2006
IEEE
16 years 1 months ago
Application of Fuzzy Logic in Federated Trust Management for Pervasive Computing
In federated and pervasive networks, trust management has become a cornerstone for information security and privacy. Although people have recognized the importance of privacy and ...
Zhengping Wu, Alfred C. Weaver
WEBI
2005
Springer
16 years 1 months ago
Semantic Based Collaborative P2P in Ubiquitous Computing
We propose a collaborative environment for semanticenabled mobile devices (e.g. PDAs, cell phones, laptops) in peer to peer scenarios. Within the environment, resource discovery i...
Michele Ruta, Tommaso Di Noia, Eugenio Di Sciascio...
GECCO
2004
Springer
101views Optimization» more  GECCO 2004»
16 years 1 months ago
Trap Avoidance in Strategic Computer Game Playing with Case Injected Genetic Algorithms
Abstract. We use case injected genetic algorithms to learn to competently play computer strategy games. Such games are characterized by player decision in anticipation of opponent ...
Chris Miles, Sushil J. Louis, Rich Drewes