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PAAMS
2010
Springer
16 years 12 days ago
Comparing Three Computational Models of Affect
In aiming for behavioral fidelity, artificial intelligence cannot and no longer ignores the formalization of human affect. Affect modeling plays a vital role in faithfully simulati...
Tibor Bosse, Jonathan Gratch, Johan F. Hoorn, Matt...
EUROGP
2001
Springer
103views Optimization» more  EUROGP 2001»
16 years 4 days ago
Computational Complexity, Genetic Programming, and Implications
Recent theory work has shown that a Genetic Program (GP) used to produce programs may have output that is bounded above by the GP itself [l]. This paper presents proofs that show t...
Bart Rylander, Terence Soule, James A. Foster
AAAI
2010
15 years 9 months ago
An Approximate Subgame-Perfect Equilibrium Computation Technique for Repeated Games
This paper presents a technique for approximating, up to any precision, the set of subgame-perfect equilibria (SPE) in repeated games with discounting. The process starts with a s...
Andriy Burkov, Brahim Chaib-draa
MC
2008
122views Computer Science» more  MC 2008»
15 years 9 months ago
Interaction Techniques for Case Selection in Medical Computer Based Training Systems
The vast majority of medical computer-based training (CBT) systems aim at problem-oriented case based training. A crucial issue in the design of CBT systems is the selection of ap...
Ragnar Bade, Jeanette Cordes, Maik Mewes, Bernhard...
WCET
2008
15 years 9 months ago
Computing time as a program variable: a way around infeasible paths
Conditional branches connect the values of program variables with the execution paths and thus with the execution times, including the worstcase execution time (WCET). Flow analys...
Niklas Holsti