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CIG
2005
IEEE
16 years 1 months ago
Combining Coaching and Learning to Create Cooperative Character Behavior
Abstract- We present a concept for developing cooperative characters (agents) for computer games that combines coaching by a human with evolutionary learning. The basic idea is to ...
Jörg Denzinger, Chris Winder
ICCV
2005
IEEE
16 years 1 months ago
Separating Transparent Layers of Repetitive Dynamic Behaviors
In this paper we present an approach for separating two transparent layers of complex non-rigid scene dynamics. The dynamics in one of the layers is assumed to be repetitive, whil...
Bernard Sarel, Michal Irani
ICDCS
2005
IEEE
16 years 1 months ago
Referees
The NBA provides an intriguing place to assess discrimination: referees and players are involved in repeated interactions in a high-pressure setting with referees making the type ...
P2P
2005
IEEE
16 years 1 months ago
Quantifying Agent Strategies under Reputation
Our research proposes a simple buyer/seller game that captures the incentives dictating the interaction between peers in resource trading peer-to-peer networks. We prove that for ...
Sergio Marti, Hector Garcia-Molina
SAC
2005
ACM
16 years 1 months ago
An agent model for fault-tolerant systems
This paper describes the use of fault tolerance in a multiagent system. Such an approach is based on the modeling of autonomous agents with planning capabilities. These capabiliti...
Avelino F. Zorzo, Felipe Rech Meneguzzi