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ETS
2000
IEEE
138views Hardware» more  ETS 2000»
15 years 7 months ago
e-Learning Innovation through the Implementation of an Internet Supported Learning Environment
The paper provides an insight into the changing nature of the learning process through the adoption of interactive new media solutions into a traditional University Campus. The us...
David Smith, Glenn Hardaker
GI
2009
Springer
15 years 5 months ago
Mobile Camera Gaming: Using Camera Enabled Mobile Phones for Photo Playing
: As the mobile phone's camera is becoming the most widely available consumer tool for media creation it also opens new possibilities for casual and social form of mobile gami...
Kai Kuikkaniemi, Lassi Seppälä
ICSE
2010
IEEE-ACM
15 years 5 months ago
Synthesized essence: what game jams teach about prototyping of new software products
The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
Juergen Musil, Angelika Schweda, Dietmar Winkler, ...
ISESE
2002
IEEE
16 years 3 days ago
Elimination of Crucial Faults by a New Selective Testing Method
Recent software systems contain a lot of functions to provide various services. According to this tendency, software testing becomes more difficult than before and cost of testing...
Masayuki Hirayama, Tetsuya Yamamoto, Jiro Okayasu,...
BMCBI
2007
135views more  BMCBI 2007»
15 years 7 months ago
Measuring similarities between gene expression profiles through new data transformations
Background: Clustering methods are widely used on gene expression data to categorize genes with similar expression profiles. Finding an appropriate (dis)similarity measure is crit...
Kyungpil Kim, Shibo Zhang, Keni Jiang, Li Cai, In-...