We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Conferences are still valuable for established attendees and potential new audiences, and the overall audience for events can be increased, helping alleviate competition between p...
As human-computer interaction becomes more closely modeled on human-human interaction, new techniques and strategies for human-computer interaction are required. In response to th...
Jeffrey Heer, Nathaniel Good, Ana Ramirez, Marc Da...
With the commoditization of digital devices, personal information and media sharing is becoming a key application on the pervasive Web. In such a context, data annotation rather th...
Philippe Cudré-Mauroux, Adriana Budura, Manfred H...
This paper introduces a new scalable technique for approximating indirect illumination in fully dynamic scenes for real-time applications, such as video games. We use lattices and...