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CGF
1998
116views more  CGF 1998»
15 years 6 months ago
A Light Hierarchy for Fast Rendering of Scenes with Many Lights
We introduce a new data structure in the form of a light hierarchy for efficiently ray-tracing scenes with many light sources. An octree is constructed with the point light sourc...
Eric Paquette, Pierre Poulin, George Drettakis
CGF
1998
110views more  CGF 1998»
15 years 6 months ago
Optical Flow Rendering
This paper proposes a new approach to image-based rendering that generates an image viewed from an arbitrary camera position and orientation by rendering optical flows extracted ...
Tae-Joon Park, Seungyong Lee, Sung Yong Shin
CGF
1998
116views more  CGF 1998»
15 years 6 months ago
Importance Driven Texture Coordinate Optimization
Traditionally, texture coordinates have been generated based solely on the model’s geometry, often even before a model’s textures have been created. With the arrival of new te...
Peter-Pike J. Sloan, David M. Weinstein, J. Dean B...
AI
1999
Springer
15 years 6 months ago
Learning by Discovering Concept Hierarchies
We present a new machine learning method that, given a set of training examples, induces a definition of the target concept in terms of a hierarchy of intermediate concepts and th...
Blaz Zupan, Marko Bohanec, Janez Demsar, Ivan Brat...
DATAMINE
1998
145views more  DATAMINE 1998»
15 years 6 months ago
A Tutorial on Support Vector Machines for Pattern Recognition
The tutorial starts with an overview of the concepts of VC dimension and structural risk minimization. We then describe linear Support Vector Machines (SVMs) for separable and non-...
Christopher J. C. Burges