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2000
IEEE
15 years 11 months ago
Concurrent Omega-Regular Games
We consider two-player games which are played on a finite state space for an infinite number of rounds. The games are concurrent, that is, in each round, the two players choose ...
Luca de Alfaro, Thomas A. Henzinger
CONCURRENCY
2004
151views more  CONCURRENCY 2004»
15 years 7 months ago
User transparency: a fully sequential programming model for efficient data parallel image processing
Although many image processing applications are ideally suited for parallel implementation, most researchers in imaging do not benefit from high performance computing on a daily b...
Frank J. Seinstra, Dennis Koelma
334
Voted
ICFP
2009
ACM
16 years 7 months ago
Parallel concurrent ML
Concurrent ML (CML) is a high-level message-passing language that supports the construction of first-class synchronous abstractions called events. This mechanism has proven quite ...
John H. Reppy, Claudio V. Russo, Yingqi Xiao
200
Voted
TCC
2009
Springer
116views Cryptology» more  TCC 2009»
16 years 7 months ago
Simulation-Based Concurrent Non-malleable Commitments and Decommitments
Abstract. In this paper we consider commitment schemes that are secure against concurrent man-in-the-middle (cMiM) attacks. Under such attacks, two possible notions of security for...
Rafail Ostrovsky, Giuseppe Persiano, Ivan Visconti
ICFP
2005
ACM
16 years 7 months ago
Modular verification of concurrent assembly code with dynamic thread creation and termination
Proof-carrying code (PCC) is a general framework that can, in principle, verify safety properties of arbitrary machine-language programs. Existing PCC systems and typed assembly l...
Xinyu Feng, Zhong Shao