We present an alternative approach to standard geometric shape editing using physically-based simulation. With our technique, the user can deform complex objects in real-time. The...
Johannes Mezger, Bernhard Thomaszewski, Simon Pabs...
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
The Ambient Kitchen is a high fidelity prototype for exploring the design of pervasive computing algorithms and applications for everyday environments. The environment integrates ...
Patrick Olivier, Guangyou Xu, Andrew Monk, Jesse H...
Composition, listening, and performance are essential activities in classroom music education, yet conventional music classes impose unnecessary limitations on students’ ability...
Yinsheng Zhou, Graham Percival, Xinxi Wang, Ye Wan...
We propose an approach that takes as input a task model, which includes the user's view of the interactive system, and automatically discovers a set of categorized and ranked...