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» Context-aware design and interaction in computer systems
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ACMACE
2005
ACM
16 years 24 days ago
SCORPIODROME: an exploration in mixed reality social gaming for children
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
Georgios Metaxas, Barbaros Metin, Jutta Schneider,...
CHI
2008
ACM
16 years 7 months ago
A solution to interface evolution issues: the multi-layer interface
Updating an operational system is often complex and awkward. In this article, we will explain how the concept of multi-layer interface could facilitate the evolution of operationa...
Bruno Merlin, Christophe Hurter, Raïlane Benh...
CHI
2005
ACM
16 years 7 months ago
Automatic generation of high coverage usability tests
Software systems are often complex in the number of features that are available through the user interface and consequently, the number of interactions that can occur. Such system...
Renée C. Bryce
MHCI
2009
Springer
16 years 1 months ago
Improving the recommendation of mobile services by interpreting the user's icon arrangement
The aether soon will be pervaded with a high density of digital services for usage on mobile phones. Personalization plays a crucial role for the success and acceptance of such sy...
Matthias Böhmer, Gernot Bauer
CCGRID
2010
IEEE
15 years 8 months ago
The Effects of Untruthful Bids on User Utilities and Stability in Computing Markets
Markets of computing resources typically consist of a cluster (or a multi-cluster) and jobs that arrive over time and request computing resources in exchange for payment. In this p...
Sergei Shudler, Lior Amar, Amnon Barak, Ahuva Mu'a...