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» Context-aware design and interaction in computer systems
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IPPS
2010
IEEE
15 years 5 months ago
Operating system resource management
From the point of view of an operating system, a computer is managed and optimized in terms of the application programming model and the management of system resources. For the TF...
Burton Smith
DIGRA
2003
Springer
16 years 14 days ago
Player Character Design Facilitating Emotional Depth in MMORPGs
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Mirjam Eladhari, Craig A. Lindley
HUC
2005
Springer
16 years 23 days ago
Preventing Camera Recording by Designing a Capture-Resistant Environment
With the ubiquity of camera phones, it is now possible to capture digital still and moving images anywhere, raising a legitimate concern for many organizations and individuals. Alt...
Khai N. Truong, Shwetak N. Patel, Jay Summet, Greg...
CGI
2000
IEEE
15 years 11 months ago
Dynamic 3D Maps and Their Texture-Based Design
Three-dimensional maps are fundamental tools for presenting, exploring, and manipulating geo data. This paper describes multiresolution concepts for 3D maps and their texture-base...
Jürgen Döllner, Klaus Hinrichs
HRI
2007
ACM
15 years 11 months ago
Robot expressionism through cartooning
We present a new technique for human-robot interaction called robot expressionism through cartooning. We suggest that robots utilise cartoon-art techniques such as simplified and ...
James Everett Young, Min Xin, Ehud Sharlin