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AI
2006
Springer
15 years 10 months ago
Satisfaction Equilibrium: Achieving Cooperation in Incomplete Information Games
So far, most equilibrium concepts in game theory require that the rewards and actions of the other agents are known and/or observed by all agents. However, in real life problems, a...
Stéphane Ross, Brahim Chaib-draa
ROBOCUP
2004
Springer
133views Robotics» more  ROBOCUP 2004»
16 years 15 hour ago
Towards a League-Independent Qualitative Soccer Theory for RoboCup
The paper discusses a top-down approach to model soccer knowledge, as it can be found in soccer theory books. The goal is to model soccer strategies and tactics in a way that they ...
Frank Dylla, Alexander Ferrein, Gerhard Lakemeyer,...
CHI
2003
ACM
16 years 7 months ago
Post-cognitivist HCI: second-wave theories
Historically, the dominant paradigm in HCI, when it appeared as a field in early 80s, was information processing ("cognitivist") psychology. In recent decades, as the fo...
Bonnie A. Nardi, Edwin Hutchins, James D. Hollan, ...
ECAI
2006
Springer
15 years 10 months ago
Cheating Is Not Playing: Methodological Issues of Computational Game Theory
Abstract. Computational Game Theory is a way to study and evaluate behaviors using game theory models, via agent-based computer simulations. One of the most known example of this a...
Bruno Beaufils, Philippe Mathieu
PIMRC
2008
IEEE
16 years 1 months ago
The limits of theory: Pragmatic challenges in mobile ad hoc systems
—The development of mobile ad hoc systems have considerably emphasized the need for a better understanding of the factors that influence the systems’ performance, i.e., mobili...
Franck Legendre, Martin May, Vincent Lenders, Gunn...