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» Creating Realistic BGP Models
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154
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AIIDE
2007
15 years 8 months ago
A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs
This demonstration describes the generation of ambient and latent NPC behavior scripts using generative behavior patterns with ScriptEase. Our behavior model supports behavior rol...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
158
Voted
TOG
2008
111views more  TOG 2008»
15 years 6 months ago
Clone attack! Perception of crowd variety
When simulating large crowds, it is inevitable that the models and motions of many virtual characters will be cloned. However, the perceptual impact of this trade-off has never be...
Rachel McDonnell, Michéal Larkin, Simon Dob...
176
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VR
2007
IEEE
147views Virtual Reality» more  VR 2007»
16 years 19 days ago
Real-time Volumetric Haptic and Visual Burrhole Simulation
This paper describes real-time volumetric haptic and visual algorithms developed to simulate burrhole creation for a Virtual Realitybased craniotomy surgical simulator. A modifie...
Eric Acosta, Alan Liu
169
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MIRAGE
2009
Springer
16 years 28 days ago
Tracking and Retexturing Cloth for Real-Time Virtual Clothing Applications
In this paper, we describe a dynamic texture overlay method from monocular images for real-time visualization of garments in a virtual mirror environment. Similar to looking into a...
Anna Hilsmann, Peter Eisert
154
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TPCG
2003
IEEE
15 years 11 months ago
Intuitive Crowd Behaviour in Dense Urban Environments using Local Laws
In games, entertainment, medical and architectural applications, the creation of populated virtual city environments has recently become widespread. In this paper we want to provi...
Céline Loscos, David Marchal, Alexandre Mey...