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AIIDE
2007
15 years 10 months ago
Personality-based Adaptation for Teamwork in Game Agents
This paper presents a novel learning framework to provide computer game agents the ability to adapt to the player as well as other game agents. Our technique generally involves a ...
Chek Tien Tan, Ho-Lun Cheng
AIPS
2007
15 years 10 months ago
Using Adaptive Priority Weighting to Direct Search in Probabilistic Scheduling
Many scheduling problems reside in uncertain and dynamic environments – tasks have a nonzero probability of failure and may need to be rescheduled. In these cases, an optimized ...
Andrew M. Sutton, Adele E. Howe, L. Darrell Whitle...
AIPS
2007
15 years 10 months ago
Learning to Plan Using Harmonic Analysis of Diffusion Models
This paper summarizes research on a new emerging framework for learning to plan using the Markov decision process model (MDP). In this paradigm, two approaches to learning to plan...
Sridhar Mahadevan, Sarah Osentoski, Jeffrey Johns,...
AIIDE
2008
15 years 10 months ago
Recombinable Game Mechanics for Automated Design Support
Systems that provide automated game-design support-whether fully automated game generators, or tools to assist human designers--must be able to maintain a representation of a game...
Mark J. Nelson, Michael Mateas
AIIDE
2008
15 years 10 months ago
Automatic Generation of Game Level Solutions as Storyboards
Interactive Storytelling techniques are attracting much interest for their potential to develop new game genres but also as another form of procedural content generation, specific...
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Lu...
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