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SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
15 years 7 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
198
Voted
SP
2002
IEEE
109views Security Privacy» more  SP 2002»
15 years 7 months ago
Scalable atomistic simulation algorithms for materials research
A suite of scalable atomistic simulation programs has been developed for materials research based on space-time multiresolution algorithms. Design and analysis of parallel algorit...
Aiichiro Nakano, Rajiv K. Kalia, Priya Vashishta, ...
TJS
2002
136views more  TJS 2002»
15 years 7 months ago
A Virtual Test Facility for the Simulation of Dynamic Response in Materials
The Center for Simulating Dynamic Response of Materials at the California Institute of Technology is constructing a virtual shock physics facility for studying the response of vari...
Julian Cummings, Michael Aivazis, Ravi Samtaney, R...
TOG
2002
125views more  TOG 2002»
15 years 7 months ago
Perspective shadow maps
Shadow maps are probably the most widely used means for the generation of shadows, despite their well known aliasing problems. In this paper we introduce perspective shadow maps, ...
Marc Stamminger, George Drettakis
PAMI
2007
186views more  PAMI 2007»
15 years 7 months ago
The Medial Scaffold of 3D Unorganized Point Clouds
—We introduce the notion of the medial scaffold, a hierarchical organization of the medial axis of a 3D shape in the form of a graph constructed from special medial curves connec...
Frederic F. Leymarie, Benjamin B. Kimia
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