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» Culture and Change Blindness
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DIGRA
2003
Springer
15 years 12 months ago
Ka as shomin-geki: Problematizing videogame studies
The paper addresses limitations of strictly interactive theories of videogame genre, proposes a supplementary, historicist inter-media alternative, and interprets the videogame Ka...
William Huber
IV
2000
IEEE
107views Visualization» more  IV 2000»
15 years 11 months ago
Ideograms in Polyscopic Modeling
“addiction” is defined as a pattern (abstract relationship). Such definition allows us to look in a new way at a number of cultural issues including the values, the lifestyl...
Dino Karabeg
ACSC
2004
IEEE
15 years 10 months ago
Visually Sealed and Digitally Signed Documents
One of the primary flaws with current digital signature technology is that a digital signature does not "feel" or resemble a traditional seal or personal signature to th...
Vicky Liu, William J. Caelli, Ernest Foo, Selwyn R...
149
Voted
BMCBI
2008
136views more  BMCBI 2008»
15 years 6 months ago
LOMA: A fast method to generate efficient tagged-random primers despite amplification bias of random PCR on pathogens
Background: Pathogen detection using DNA microarrays has the potential to become a fast and comprehensive diagnostics tool. However, since pathogen detection chips currently utili...
Wah-Heng Lee, Christopher W. Wong, Wan Yee Leong, ...
KDD
2006
ACM
176views Data Mining» more  KDD 2006»
16 years 7 months ago
A framework for analysis of dynamic social networks
Finding patterns of social interaction within a population has wide-ranging applications including: disease modeling, cultural and information transmission, and behavioral ecology...
Tanya Y. Berger-Wolf, Jared Saia