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CONIELECOMP
2006
IEEE
16 years 1 months ago
Integrating Advanced GLSL Shading and XML Agents into a Learning-Oriented 3D Engine
Most of the existing 3D engines are overwhelmingly complex and do not integrate support for virtual characters. We have developed a teaching oriented 3D engine with support for su...
Edgar Velázquez-Armendáriz, Erik Mil...
196
Voted
CVPR
2006
IEEE
16 years 1 months ago
Learning Joint Top-Down and Bottom-up Processes for 3D Visual Inference
We present an algorithm for jointly learning a consistent bidirectional generative-recognition model that combines top-down and bottom-up processing for monocular 3d human motion ...
Cristian Sminchisescu, Atul Kanaujia, Dimitris N. ...
FGR
2006
IEEE
170views Biometrics» more  FGR 2006»
16 years 1 months ago
The Isometric Self-Organizing Map for 3D Hand Pose Estimation
We propose an Isometric Self-Organizing Map (ISOSOM) method for nonlinear dimensionality reduction, which integrates a Self-Organizing Map model and an ISOMAP dimension reduction ...
Haiying Guan, Rogério Schmidt Feris, Matthe...
198
Voted
ICDM
2006
IEEE
138views Data Mining» more  ICDM 2006»
16 years 1 months ago
Belief Propagation in Large, Highly Connected Graphs for 3D Part-Based Object Recognition
We describe a part-based object-recognition framework, specialized to mining complex 3D objects from detailed 3D images. Objects are modeled as a collection of parts together with...
Frank DiMaio, Jude W. Shavlik
ICMCS
2006
IEEE
134views Multimedia» more  ICMCS 2006»
16 years 1 months ago
Motion Segmentation of 3D Video using Modified Shape Distribution
In this paper, temporal segmentation of 3D video based on motion analysis is presented. 3D video is a sequence of 3D models made for a real-world dynamic object. A modified shape ...
Toshihiko Yamasaki, Kiyoharu Aizawa