We propose a technique that takes a triangulated surface as input and outputs a surface with the same topology but altered geometry such that each polygon falls into a set of disc...
This paper addresses the fundamental problem of computing stable medial representations of 3D shapes. We propose a spatially adaptive classification of geometric features that yi...
This paper introduces an approach to control of physics-based characters based on high-level features of movement, such as centerof-mass, angular momentum, and end-effectors. Obje...
Early testing of requirements can decrease the cost of removing errors in software projects. However, unless done carefully, that testing process can significantly add to the cos...
It is now generally accepted that separating software architecture into multiple views can help in reducing complexity and in making sound decisions about design trade-offs. Our f...
Robert L. Nord, Daniel J. Paulish, Dilip Soni, Chr...