Sciweavers

2773 search results - page 414 / 555
» Decomposing Social Networks
Sort
View
C5
2005
IEEE
16 years 17 days ago
Croquet Learning Environments: Extending the Value of Campus Life into the Online Experience
Croquet is a broadband communications platform with a 3D user interface and peer-to-peer network architecture that provides educators with a new expressive “meta-medium that is ...
Marilyn May Lombardi, Julian Lombardi
WMTE
2005
IEEE
16 years 15 days ago
G1: 1 Scenarios: Envisioning the Context for WMTE in 2015
The G1:1 international network of learning researchers met to identify major trends and uncertainties that could drive the evolution of learning technology. Using a technique call...
Jeremy Roschelle, Charles Patton, John Brecht, Mar...
SIGECOM
2005
ACM
101views ECommerce» more  SIGECOM 2005»
16 years 15 days ago
Fairness and optimality in congestion games
We study two problems, that of computing social optimum and that of finding fair allocations, in the congestion game model of Milchtaich[8] Although we show that the general prob...
Deeparnab Chakrabarty, Aranyak Mehta, Viswanath Na...
KIVS
2009
Springer
15 years 11 months ago
Banishing Patch-Cables from LAN Parties
Abstract. Although playing real-time multi-player games online over the Internet became more and more popular in the past few years, people still enjoy meeting for so-called “LAN...
Peter Baumung
DIGITALCITIES
2001
Springer
15 years 11 months ago
Knowledge-Based Economic Services Supported by Digital Experiments
Successful knowledge-based strategies for organizations require to build digital experiments which combine the power of networked information technologies like the Internet and the...
Dieter Rehfeld, Ileana Hamburg