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ACMACE
2005
ACM
16 years 1 months ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
ISLPED
2005
ACM
136views Hardware» more  ISLPED 2005»
16 years 1 months ago
Energy efficient SEU-tolerance in DVS-enabled real-time systems through information redundancy
Concerns about the reliability of real-time embedded systems that employ dynamic voltage scaling has recently been highlighted [1,2,3], focusing on transient-fault-tolerance techn...
Alireza Ejlali, Marcus T. Schmitz, Bashir M. Al-Ha...
HUC
2004
Springer
16 years 28 days ago
Opportunity Knocks: A System to Provide Cognitive Assistance with Transportation Services
We present an automated transportation routing system, called “Opportunity Knocks,” whose goal is to improve the efficiency, safety and independence of individuals with mild co...
Donald J. Patterson, Lin Liao, Krzysztof Gajos, Mi...
HYBRID
2004
Springer
16 years 28 days ago
Incremental Search Methods for Reachability Analysis of Continuous and Hybrid Systems
Abstract. In this paper we present algorithms and tools for fast and efficient reachability analysis, applicable to continuous and hybrid systems. Most of the work on reachability ...
Amit Bhatia, Emilio Frazzoli
IDEAL
2004
Springer
16 years 28 days ago
Learning Users' Interests in a Market-Based Recommender System
Recommender systems are widely used to cope with the problem of information overload and, consequently, many recommendation methods have been developed. However, no one technique i...
Yan Zheng Wei, Luc Moreau, Nicholas R. Jennings