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CVPR
1999
IEEE
1104views Computer Vision» more  CVPR 1999»
16 years 9 months ago
Geodesic Active Contours for Supervised Texture Segmentation
This paper presents a variational method for supervised texture segmentation, which is based on ideas coming from the curve propagation theory. We assume that a preferable texture...
Nikos Paragios, Rachid Deriche
KDD
2009
ACM
143views Data Mining» more  KDD 2009»
16 years 8 months ago
Optimizing web traffic via the media scheduling problem
Website traffic varies through time in consistent and predictable ways, with highest traffic in the middle of the day. When providing media content to visitors, it is important to...
Lars Backstrom, Jon M. Kleinberg, Ravi Kumar
CROSSROADS
2010
15 years 2 months ago
Massive multiplayer human computation for fun, money, and survival
Crowdsourcing is an effective tool to solve hard tasks. By bringing 100,000s of people to work on simple tasks that only humans can do, we can go far beyond traditional models of ...
Lukas Biewald
311
Voted
UAIS
2011
237views more  UAIS 2011»
15 years 2 months ago
Game accessibility: a survey
Over the last three decades, video games have evolved from a pastime into a force of change that is transforming the way people perceive, learn about, and interact with the world a...
Bei Yuan, Eelke Folmer, Frederick C. Harris
197
Voted
SBBD
2004
128views Database» more  SBBD 2004»
15 years 9 months ago
Integrating Heterogeneous Data Sources in Flexible and Dynamic Environments
Flexible and dynamic environments are characterized by high independence from connection participants, low control over available services and high tolerance to communication fail...
Angelo Brayner, Marcelo Meirelles