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» Design and Implementation of Cohesion
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NETGAMES
2005
ACM
16 years 16 days ago
FreeRank: implementing independent ranking service for multiplayer online games
Ranking is necessary for multiplayer online games to provide players with self-complacence and reference for choosing game counterparts. Most existing ranking solutions are tightl...
Li Tang, Jun Li, Jin Zhou, Zhizhi Zhou, Hao Wang, ...
222
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ACMICEC
2004
ACM
205views ECommerce» more  ACMICEC 2004»
16 years 12 days ago
M-Modeler: a framework implementation for modeling m-commerce applications
At the present time, the use of mobile technology in business, is becoming an opportunity to generate competitive advantages within organization environments. Mobile technology he...
Ana Hilda Morales-Aranda, Oscar Mayora-Ibarra, San...
181
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SIGITE
2004
ACM
16 years 12 days ago
Implementation of object-orientation using UML in entry level software development courses
In this paper, we establish the need (based on literature and anecdotal evidence) for an infrastructure for CS1 courses to visually support problem solving from the initial proble...
Mohammad H. N. Tabrizi, Carol B. Collins, E. Ozan,...
WMCSA
2003
IEEE
16 years 7 days ago
Real-world Implementation of the Location Stack: The Universal Location Framework
Both the research community and developers in industry have identified the need for a clearly defined vocabulary and programming framework for location technologies. A layered Loc...
David Graumann, Jeffrey Hightower, Walter Lara, Ga...
258
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FPGA
2003
ACM
161views FPGA» more  FPGA 2003»
16 years 6 days ago
Implementation of BEE: a real-time large-scale hardware emulation engine
This paper describes the hardware implementation of a real-time, large-scale, multi-chip FPGA (Field Programmable Gate Array) based emulation engine with a capacity of 10 million ...
Chen Chang, Kimmo Kuusilinna, Brian C. Richards, R...