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» Design and Implementation of Cohesion
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225
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SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
15 years 7 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
265
Voted
DASIP
2010
15 years 2 months ago
High level design space exploration of RVC codec specifications for multi-core heterogeneous platforms
Nowadays, the design flow of complex signal processing embedded systems starts with a specification of the application by means of a large and sequential program (usually in C/C++...
Christophe Lucarz, Ghislain Roquier, Marco Mattave...
340
Voted
TSE
2010
235views more  TSE 2010»
15 years 2 months ago
DECOR: A Method for the Specification and Detection of Code and Design Smells
Abstract-- Code and design smells are poor solutions to recurring implementation and design problems. They may hinder the evolution of a system by making it hard for software engin...
Naouel Moha, Yann-Gaël Guéhéneu...
188
Voted
DAC
2009
ACM
16 years 8 months ago
Speculation in elastic systems
Speculation is a well-known technique for increasing parallelism of the microprocessor pipelines and hence their performance. While implementing speculation in modern design pract...
Marc Galceran Oms, Jordi Cortadella, Michael Kishi...
167
Voted
DAC
2002
ACM
16 years 8 months ago
Transformation rules for designing CNOT-based quantum circuits
This paper gives a simple but nontrivial set of local transformation rules for Control-NOT(CNOT)-based combinatorial circuits. It is shown that this rule set is complete, namely, ...
Kazuo Iwama, Yahiko Kambayashi, Shigeru Yamashita