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GAMEON
2000
15 years 8 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
GPCE
2008
Springer
15 years 8 months ago
Property models: from incidental algorithms to reusable components
A user interface, such as a dialog, assists a user in synthesising a set of values, typically parameters for a command object. Code for “command parameter synthesis” is usuall...
Jaakko Järvi, Mat Marcus, Sean Parent, John F...
TVLSI
2008
164views more  TVLSI 2008»
15 years 7 months ago
Dynamically Configurable Bus Topologies for High-Performance On-Chip Communication
The on-chip communication architecture is a major determinant of overall performance in complex System-on-Chip (SoC) designs. Since the communication requirements of SoC components...
Krishna Sekar, Kanishka Lahiri, Anand Raghunathan,...
TASE
2011
IEEE
15 years 2 months ago
A Totally Decoupled Piezo-Driven XYZ Flexure Parallel Micropositioning Stage for Micro/Nanomanipulation
—This paper reports the design and development processes of a totally decoupled flexure-based XYZ parallel-kinematics micropositioning stage with piezoelectric actuation. The un...
Yangmin Li, Qingsong Xu

Publication
819views
17 years 6 months ago
Continuous Query Processing of Spatio-temporal Data Streams in PLACE
The tremendous increase in the use of cellular phones, GPS-like devices, and RFIDs results in highly dynamic environments where objects as well as queries are continuously moving. ...
Mohamed F. Mokbel, Xiaopeng Xiong, Moustafa A. Ham...
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