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» Design and implementation of a network simulation system
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DATE
2005
IEEE
143views Hardware» more  DATE 2005»
16 years 25 days ago
galsC: A Language for Event-Driven Embedded Systems
— We introduce galsC, a language designed for programming event-driven embedded systems such as sensor networks. galsC implements the TinyGALS programming model. At the local lev...
Elaine Cheong, Jie Liu
CODES
2007
IEEE
15 years 11 months ago
A computational reflection mechanism to support platform debugging in SystemC
System-level and Platform-based design, along with Transaction Level modeling (TLM) techniques and languages like SystemC, appeared as a response to the ever increasing complexity...
Bruno Albertini, Sandro Rigo, Guido Araujo, Cristi...
MUE
2009
IEEE
144views Multimedia» more  MUE 2009»
16 years 1 months ago
Maxtream: Stabilizing P2P Streaming by Active Prediction of Behavior Patterns
In theory, peer-to-peer (P2P) based streaming designs and simulations provide a promising alternative to serverbased streaming systems both in cost and scalability. In practice ho...
Shay Horovitz, Danny Dolev
EH
2002
IEEE
129views Hardware» more  EH 2002»
16 years 5 days ago
The BioWall: An Electronic Tissue for Prototyping Bio-Inspired Systems
In this article, we present the BioWall, a giant reconfigurable computing tissue developed to implement machines according to the principles of our Embryonics (embryonic electroni...
Gianluca Tempesti, Daniel Mange, André Stau...
MOBIHOC
2009
ACM
16 years 7 months ago
Fine-grained boundary recognition in wireless ad hoc and sensor networks by topological methods
Location-free boundary recognition is crucial and critical for many fundamental network functionalities in wireless ad hoc and sensor networks. Previous designs, often coarse-grai...
Dezun Dong, Yunhao Liu, Xiangke Liao