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» Design and implementation of a network simulation system
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FGCN
2008
IEEE
131views Communications» more  FGCN 2008»
16 years 1 months ago
Object Tracking of Mobile Robot Using Moving Color and Shape Information for the Aged Walking
A mobile robot with various types of sensors via ubiquitous networks is introduced. We designed a mobile robot composed of TCP/IP network, wireless camera and several sensors in a...
Sanghoon Kim, Sangmu Lee, Seungjong Kim
IJCNN
2007
IEEE
16 years 1 months ago
Default ARTMAP 2
—Default ARTMAP combines winner-take-all category node activation during training, distributed activation during testing, and a set of default parameter values that define a read...
Gregory P. Amis, Gail A. Carpenter
NETGAMES
2006
ACM
16 years 23 days ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
PERCOM
2010
ACM
15 years 10 months ago
Orchestrator: An active resource orchestration framework for mobile context monitoring in sensor-rich mobile environments
— In this paper, we present Orchestrator, an active resource orchestration framework for mobile context monitoring. Emerging pervasive environments will introduce a PAN-scale sen...
Seungwoo Kang, Youngki Lee, Chulhong Min, Younghyu...
CLUSTER
2001
IEEE
15 years 10 months ago
SOVIA: A User-level Sockets Layer Over Virtual Interface Architecture
The Virtual Interface Architecture (VIA) is an industry standard user-level communication architecture for system area networks. The VIA provides a protected, directlyaccessible i...
Jin-Soo Kim, Kangho Kim, Sung-In Jung