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» Design and implementation of network puzzles
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ICPP
1999
IEEE
15 years 11 months ago
A Bandwidth-Efficient Implementation of Mesh with Multiple Broadcasting
This paper presents a mesh with virtual buses as the bandwidth-efficient implementation of the mesh with multiple broadcasting on which many computational problems can be solved w...
Jong Hyuk Choi, Bong Wan Kim, Kyu Ho Park, Kwang-I...
NETGAMES
2004
ACM
16 years 1 days ago
Implementation of a service platform for online games
Large-scale multiplayer online games require considerable investment in hosting infrastructures. However, the difficulty of predicting the success of a new title makes investing ...
Anees Shaikh, Sambit Sahu, Marcel-Catalin Rosu, Mi...
FPL
2009
Springer
156views Hardware» more  FPL 2009»
15 years 11 months ago
A highly scalable Restricted Boltzmann Machine FPGA implementation
Restricted Boltzmann Machines (RBMs) — the building block for newly popular Deep Belief Networks (DBNs) — are a promising new tool for machine learning practitioners. However,...
Sang Kyun Kim, Lawrence C. McAfee, Peter L. McMaho...
FPL
2006
Springer
242views Hardware» more  FPL 2006»
15 years 10 months ago
TMD-MPI: An MPI Implementation for Multiple Processors Across Multiple FPGAs
With current FPGAs, designers can now instantiate several embedded processors, memory units, and a wide variety of IP blocks to build a single-chip, high-performance multiprocesso...
Manuel Saldaña, Paul Chow
ICWE
2003
Springer
15 years 12 months ago
X-SHAAD: An XML Implementation for Hypermedia Systems Modeling through SHAAD
Abstract. In this paper we present an implementation using XML and Java (XSHAAD) based on a modular architecture of SHAAD to support a web-based Adaptive Hypermedia System. This ar...
David Mérida, Ramón Fabregat, Carlos...