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» Design and implementation of the KioskNet system
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AIIDE
2008
15 years 9 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
EACL
1989
ACL Anthology
15 years 8 months ago
A rich environment for experimentation with unification grammars
This paper describes some of the features of a sophisticated language and environment designed for experimentation with unification-oriented linguistic descriptions. The system, w...
Rod L. Johnson, Mike Rosner
FAST
2008
15 years 9 months ago
SWEEPER: An Efficient Disaster Recovery Point Identification Mechanism
Data corruption is one of the key problems that is on top of the radar screen of most CIOs. Continuous Data Protection (CDP) technologies help enterprises deal with data corruptio...
Akshat Verma, Kaladhar Voruganti, Ramani Routray, ...
SIGCOMM
2010
ACM
15 years 7 months ago
Crowdsourcing service-level network event monitoring
The user experience for networked applications is becoming a key benchmark for customers and network providers. Perceived user experience is largely determined by the frequency, d...
David R. Choffnes, Fabián E. Bustamante, Zi...
206
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SMILE
1998
Springer
15 years 11 months ago
Interactive 3D Modeling from Multiple Images Using Scene Regularities
Abstract. We present some recent progress in designing and implementing two interactive image-based 3D modeling systems. The first system constructs 3D models from a collection of ...
Heung-Yeung Shum, Richard Szeliski, Simon Baker, M...
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