Sciweavers

8621 search results - page 1331 / 1725
» Design for interaction
Sort
View
ACMACE
2005
ACM
16 years 1 months ago
Playmakers in multiplayer game communities: their importance and motivations for participation
In many game-like open-ended multiplayer communities, the success of the game, and well-being of the community, depends on the efforts of certain individuals who arrange resources...
Antti Salovaara, Mikael Johnson, Kalle Toiskallio,...
ACMACE
2005
ACM
16 years 1 months ago
Exploring spatial narratives and mixed reality experiences in Oakland Cemetery
The Historic Oakland Cemetery in downtown Atlanta provides a unique setting for exploring the challenges of location-based mixed-reality experience design. Our objective is to ent...
Steven Dow, Jaemin Lee, Christopher Oezbek, Blair ...
HASKELL
2005
ACM
16 years 1 months ago
Visual haskell: a full-featured haskell development environment
We describe the design and implementation of a full-featured Haskell development environment, based on Microsoft’s extensible Visual Studio environment. Visual Haskell provides ...
Krasimir Angelov, Simon Marlow
JCDL
2005
ACM
136views Education» more  JCDL 2005»
16 years 1 months ago
Digital libraries' support for the user's 'information journey'
The temporal elements of users’ information requirements are a continually confounding aspect of digital library design. No sooner have users’ needs been identified and suppor...
Anne Adams, Ann Blandford
JCDL
2005
ACM
86views Education» more  JCDL 2005»
16 years 1 months ago
From playful exhibits to LOM: lessons from building an exploratorium digital library
The Exploratorium, an interactive hand-on science museum, is developing an online collection of science learning and teaching resources to better serve educators’ needs for peda...
Holly Fait, Sherry Hsi
« Prev « First page 1331 / 1725 Last » Next »