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184
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HCI
2009
15 years 5 months ago
Automatically Structuring Text for Audio Learning
In recent years podcasting has been in great demand as a recreation and a learning tool. In this paper we describe the design and implementation of a system for automatically conve...
Barbara Leporini, Maria Claudia Buzzi, Marina Buzz...
182
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CHI
2005
ACM
16 years 7 months ago
Waterbot: exploring feedback and persuasive techniques at the sink
This paper presents an exploration of user interfaces, persuasive interfaces and feedback techniques in the domain of the sink. Waterbot is a system to inform and motivate behavio...
Ernesto Arroyo, Leonardo Bonanni, Ted Selker
252
Voted
DIGRA
2005
Springer
16 years 27 days ago
Theory as Game: Designing the Game Game
Is there a way to analyze games by the means of a game? Is there a way to brainstorm game ideas and design solutions through theory? Finnish scholar and game designer Aki Järvine...
Aki Järvinen
220
Voted
VIS
2008
IEEE
172views Visualization» more  VIS 2008»
16 years 8 months ago
Color Design for Illustrative Visualization
Professional designers and artists are quite cognizant of the rules that guide the design of effective color palettes, from both aesthetic and attention-guiding points of view. In ...
Lujin Wang, Joachim Giesen, Kevin T. McDonnell, ...
AIIDE
2008
15 years 9 months ago
Recombinable Game Mechanics for Automated Design Support
Systems that provide automated game-design support-whether fully automated game generators, or tools to assist human designers--must be able to maintain a representation of a game...
Mark J. Nelson, Michael Mateas