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204
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IPPS
2010
IEEE
15 years 4 months ago
Performance improvements of real-time crowd simulations
The current challenge for crowd simulations is the design and development of a scalable system that is capable of simulating the individual behavior of millions of complex agents ...
Guillermo Vigueras, Juan M. Orduña, Miguel ...
167
Voted
HCW
1998
IEEE
15 years 10 months ago
Implementing Distributed Synthetic Forces Simulations in Metacomputing Environments
A distributed, parallel implementation of the widely used Modular Semi-Automated Forces ModSAF Distributed Interactive Simulation DIS is presented, with Scalable Parallel Processo...
Sharon Brunett, Dan Davis, Thomas Gottschalk, Paul...
167
Voted
IPPS
2008
IEEE
16 years 23 days ago
Towards feasibility and scalability of text search in peer-to-peer systems
— In this paper, we introduce a search engine, Dgoogle, designed for large scale P2P systems. Dgoogle is purely text-based, does not organize documents based on pre-defined keyw...
A. Lal, V. Gupta, Khaled Harfoush, Injong Rhee
161
Voted
IPPS
2006
IEEE
16 years 12 days ago
A distributed paging RAM grid system for wide-area memory sharing
Memory-intensive applications often suffer from the poor performance of disk swapping when memory is inadequate. Remote memory sharing schemes, which provide a remote memory that ...
Rui Chu, Nong Xiao, Yongzhen Zhuang, Yunhao Liu, X...
199
Voted
DSRT
2005
IEEE
15 years 12 months ago
Modeling Real-Time Distributed Simulation Message Flow in an Open Network
Understanding the characteristics of information flow in large scale real-time distributed virtual simulations (RT-DVS) is important for the development of network services that a...
Dennis M. Moen, J. Mark Pullen