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207
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DSVIS
2005
Springer
16 years 17 days ago
A Calculus for the Refinement and Evolution of Multi-user Mobile Applications
The calculus outlined in this paper provides a formal architectural framework for describing and reasoning about the properties of multi-user and mobile distributed interactive sys...
W. Greg Phillips, T. C. Nicholas Graham, Christoph...
HUC
2005
Springer
16 years 17 days ago
To Frame or Not to Frame: The Role and Design of Frameless Displays in Ubiquitous Applications
A frameless display is a display with no perceptible boundaries; it appears to be embodied in the physical world. Frameless displays are created by projecting visual elements on a ...
Claudio S. Pinhanez, Mark Podlaseck
140
Voted
INTETAIN
2005
Springer
16 years 16 days ago
PeaceMaker: A Video Game to Teach Peace
PeaceMaker is a computer game simulation of the Israeli-Palestinian conflict. It is a tool that can be used to teach Israeli and Palestinian teenagers how both sides can work toget...
Asi Burak, Eric Keylor, Tim Sweeney
181
Voted
INTETAIN
2005
Springer
16 years 16 days ago
Water, Temperature and Proximity Sensing for a Mixed Reality Art Installation
”Fluids” is an interactive and immersive mixed reality art installation that explores the relation of intimacy between reality and virtuality. We live in two different but con...
Isaac Rudomín, Marissa Díaz, Benjam&...
204
Voted
ACMACE
2004
ACM
16 years 14 days ago
Massively multi-player games: matching game design with technical design
We propose a framework model to facilitate the prototyping and refinement of Massively Multi-player Online Games (MMOG), when included in the appropriate development environment....
Anne-Gwenn Bosser