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» Designing Audio Aura
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CHI
1996
ACM
15 years 10 months ago
NewsComm: A Hand-Held Interface for Interactive Access to Structured Audio
The NewsComm system delivers personalized news and other program material as audio to mobile users through a hand-held playback device. This paper focuses on the iterative design ...
Deb K. Roy, Chris Schmandt
ACMACE
2005
ACM
16 years 3 days ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
CHI
2009
ACM
16 years 7 months ago
Multi-user interaction in virtual audio spaces
Audio guides are a common way to provide museum visitors with an opportunity for personalized, self-paced information retrieval. However, this personalization conflicts with some ...
Florian Heller, Thomas Knott, Malte Weiss, Jan Bor...
ACMACE
2004
ACM
15 years 12 months ago
Audio games: new perspectives on game audio
This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
Johnny Friberg, Dan Gärdenfors
ICASSP
2011
IEEE
14 years 10 months ago
Jump Function Kolmogorov for overlapping audio event classification
This paper presents a novel method for audio event classi cation in overlapping conditions. The method is based on Jump Function Kolmogorov (JFK), a stochastic representation, whi...
Tran Huy Dat, Haizhou Li