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IDT
2007
109views more  IDT 2007»
15 years 7 months ago
Intelligent virtual humans with autonomy and personality: State-of-the-art
Intelligent virtual characters has been subject to exponential growth in the last decades and they are utilized in many application areas such as education, training, human-compute...
Zerrin Kasap, Nadia Magnenat-Thalmann
PRESENCE
2006
197views more  PRESENCE 2006»
15 years 7 months ago
A Spring Model for Whole-Hand Virtual Grasping
We present a physically-based approach to grasping and manipulation of virtual objects that produces visually realistic results, addresses the problem of visual interpenetration o...
Christoph W. Borst, Arun P. Indugula
SIGCSE
2008
ACM
113views Education» more  SIGCSE 2008»
15 years 7 months ago
Multidisciplinary students and instructors: a second-year games course
Computer games are a multi-billion dollar industry and have become an important part of our private and social lives. It is only natural, then, that the technology used to create ...
Nathan R. Sturtevant, H. James Hoover, Jonathan Sc...
RIA
2006
56views more  RIA 2006»
15 years 7 months ago
Le paradigme MAUI pour des agents multimodaux d'interface homme-machine socialement intelligents
In this article, we expose our research program in bio-affective-social computing aimed at guiding and participating to the development of multimodal socially intelligent agents in...
Christine L. Lisetti
ALIFE
2005
15 years 7 months ago
A Gene Network Model for Developing Cell Lineages
Biological development is a remarkably complex process. A single cell, in an appropriate environment, contains sufficient information to generate a variety of differentiated cell ...
Nicholas Geard, Janet Wiles
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