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FUIN
2010
116views more  FUIN 2010»
15 years 5 months ago
An Investigation of Multi-Agent Planning in CLP
This paper explores the use of Constraint Logic Programming (CLP) as a platform for experimenting with planning problems in the presence of multiple interacting agents. The paper ...
Agostino Dovier, Andrea Formisano, Enrico Pontelli
IJPP
2011
99views more  IJPP 2011»
15 years 2 months ago
Regular Lattice and Small-World Spin Model Simulations Using CUDA and GPUs
Data-parallel accelerator devices such as Graphical Processing Units (GPUs) are providing dramatic performance improvements over even multicore CPUs for lattice-oriented applicatio...
Kenneth A. Hawick, Arno Leist, Daniel P. Playne
EVOW
2011
Springer
14 years 11 months ago
Towards Procedural Strategy Game Generation: Evolving Complementary Unit Types
The Strategy Game Description Game Language (SGDL) is intended to become a complete description of all aspects of strategy games, including rules, parameters, scenarios, maps, and ...
Tobias Mahlmann, Julian Togelius, Georgios N. Yann...
VMCAI
2004
Springer
16 years 28 days ago
Approximate Probabilistic Model Checking
In this paper we deal with the problem of applying model checking to real programs. We verify a program without constructing the whole transition system using a technique based on...
Thomas Hérault, Richard Lassaigne, Fr&eacut...
CODES
1994
IEEE
15 years 11 months ago
Towards a declarative framework for hardware-software codesign
We present an experimental framework for mapping declarative programs, written in a language known as Ruby, into various combinations of hardware and software. Strategies for para...
Wayne Luk, Teddy Wu