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» Designing and Implementing Malicious Hardware
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CODES
2009
IEEE
15 years 10 months ago
Minimization of the reconfiguration latency for the mapping of applications on FPGA-based systems
Field-Programmable Gate Arrays (FPGAs) have become promising mapping fabric for the implementation of System-on-Chip (SoC) platforms, due to their large capacity and their enhance...
Vincenzo Rana, Srinivasan Murali, David Atienza, M...
DRM
2006
Springer
15 years 10 months ago
The problem with rights expression languages
In this paper we consider the functionality that a rights expression language (REL) should provide within a digital rights management (DRM) environment. We begin by noting the dea...
Pramod A. Jamkhedkar, Gregory L. Heileman, Iv&aacu...
EENERGY
2010
15 years 10 months ago
Energy saving and network performance: a trade-off approach
Power consumption of the Information and Communication Technology sector (ICT) has recently become a key challenge. In particular, actions to improve energy-efficiency of Internet...
Carla Panarello, Alfio Lombardo, Giovanni Schembra...
MOBISYS
2008
ACM
15 years 9 months ago
MobiVMM: a virtual machine monitor for mobile phones
Mobile phones have evolved into complex systems as they have more and more new applications built-in. As a result, they are less reliable and less secure than before. Virtual Mach...
See-hwan Yoo, Yunxin Liu, Cheol-Ho Hong, Chuck Yoo...
GAMEON
2000
15 years 8 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall