: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
In an effort to push the envelope of system performance, microprocessor designs are continually exploiting higher levels of instruction-level parallelism, resulting in increasing ...
Background: Supervised learning for classification of cancer employs a set of design examples to learn how to discriminate between tumors. In practice it is crucial to confirm tha...
New multimedia embedded applications are increasingly dynamic, and rely on Dynamically-allocated Data Types (DDTs) to store their data. The optimization of DDTs for each target em...
This paper presents a novel idea for a system known as Telelogs. Utilizing the ubiquity of mobile devices, Telelogs functions as a service by which individuals in an urban environ...