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NETGAMES
2003
ACM
16 years 14 days ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
ISCA
1996
IEEE
99views Hardware» more  ISCA 1996»
15 years 11 months ago
High-Bandwidth Address Translation for Multiple-Issue Processors
In an effort to push the envelope of system performance, microprocessor designs are continually exploiting higher levels of instruction-level parallelism, resulting in increasing ...
Todd M. Austin, Gurindar S. Sohi
BMCBI
2006
165views more  BMCBI 2006»
15 years 7 months ago
Improved variance estimation of classification performance via reduction of bias caused by small sample size
Background: Supervised learning for classification of cancer employs a set of design examples to learn how to discriminate between tumors. In practice it is crucial to confirm tha...
Ulrika Wickenberg-Bolin, Hanna Göransson, M&a...
GECCO
2008
Springer
199views Optimization» more  GECCO 2008»
15 years 8 months ago
Analysis of multi-objective evolutionary algorithms to optimize dynamic data types in embedded systems
New multimedia embedded applications are increasingly dynamic, and rely on Dynamically-allocated Data Types (DDTs) to store their data. The optimization of DDTs for each target em...
José Ignacio Hidalgo, José L. Risco-...
MHCI
2005
Springer
16 years 22 days ago
Telelogs: a social communication space for urban environments
This paper presents a novel idea for a system known as Telelogs. Utilizing the ubiquity of mobile devices, Telelogs functions as a service by which individuals in an urban environ...
Brian Davis, Karrie Karahalios