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NETGAMES
2003
ACM
16 years 27 days ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson

Book
338views
17 years 5 months ago
The Data Conversion Handbook
"The Data Conversion Handbook, edited by Walt Kester (Newnes, 2005), is written for design engineers who routinely use data converters and related circuitry. Comprising Data C...
Walt Kester
DAC
2004
ACM
16 years 8 months ago
Large-scale full-wave simulation
We describe a new extraction tool, EMX (Electro-Magnetic eXtractor), for the analysis of RF, analog and high-speed digital circuits. EMX is a fast full-wave field solver. It incor...
Sharad Kapur, David E. Long
DAC
2005
ACM
16 years 8 months ago
Trace-driven HW/SW cosimulation using virtual synchronization technique
Poor performance of HW/SW cosimulation is mainly caused by synchronization requirement between component simulators. Virtual synchronization technique was proposed to remove the n...
Dohyung Kim, Youngmin Yi, Soonhoi Ha
DAC
2006
ACM
16 years 8 months ago
Constraint-driven floorplan repair
Abstracting with credit is permitted. To copy otherwise, to republish, to post on servers, to redistribute to lists, or to use any component of this work in other works requires pr...
Michael D. Moffitt, Aaron N. Ng, Igor L. Markov, M...