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AIIDE
2008
15 years 10 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...

Publication
351views
17 years 7 months ago
Synthesizable High Level Hardware Descriptions
Modern hardware description languages support code-generation constructs like generate/endgenerate in Verilog. These constructs are intended to describe regular or parameterized ha...
Jennifer Gillenwater, Gregory Malecha, Cherif Sala...
DAC
2007
ACM
16 years 8 months ago
IPR: An Integrated Placement and Routing Algorithm
Abstract-- In nanometer-scale VLSI technologies, several interconnect issues like routing congestion and interconnect delay have become the main concerns in placement. However, all...
Min Pan, Chris C. N. Chu
KDD
2006
ACM
222views Data Mining» more  KDD 2006»
16 years 8 months ago
A component-based framework for knowledge discovery in bioinformatics
Motivation: In the field of bioinformatics there is an emerging need to integrate all knowledge discovery steps into a standardized modular framework. Indeed, component-based deve...
Julien Etienne, Bernd Wachmann, Lei Zhang
ICFP
2006
ACM
16 years 7 months ago
Recursive modules for programming
d abstract) Keiko Nakata1 Jacques Garrigue2 1 Kyoto University Research Institute for Mathematical Sciences 2 Graduate School of Mathematics, Nagoya University The ML module syste...
Keiko Nakata, Jacques Garrigue
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