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VL
2007
IEEE
107views Visual Languages» more  VL 2007»
16 years 1 months ago
Mobile games to foster the learning of history at archaeological sites
This paper presents a system designed to support young students learning history at an archaeological site, by exploiting mobile technology. The approach uses game-play, since it ...
Carmelo Ardito, Paolo Buono, Maria Francesca Costa...
AAAI
2007
15 years 9 months ago
Learning Voting Trees
Binary voting trees provide a succinct representation for a large and prominent class of voting rules. In this paper, we investigate the PAC-learnability of this class of rules. W...
Ariel D. Procaccia, Aviv Zohar, Yoni Peleg, Jeffre...
HICSS
2003
IEEE
90views Biometrics» more  HICSS 2003»
16 years 10 days ago
Supporting JIGSAW-Type Collaborative Learning
JIGSAW is a well-known technique for collaborative learning. Students typically use it in a face-to-face setting without computer support. This paper describes a Webbased tool for...
Tania Gallardo, Luis A. Guerrero, César A. ...
FSS
2010
147views more  FSS 2010»
15 years 5 months ago
A divide and conquer method for learning large Fuzzy Cognitive Maps
Fuzzy Cognitive Maps (FCMs) are a convenient tool for modeling and simulating dynamic systems. FCMs were applied in a large number of diverse areas and have already gained momentu...
Wojciech Stach, Lukasz A. Kurgan, Witold Pedrycz
ICALT
2008
IEEE
16 years 1 months ago
Learning Technology Standards Adoption How to Improve Process and Product Legitimacy
Standardisation of learning technologies as a coordinated design activity needs legitimacy to attract the necessary support from its stakeholders. This paper identifies the need f...
Tore Hoel, Paul A. Hollins