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AIIDE
2009
15 years 8 months ago
Examining Extended Dynamic Scripting in a Tactical Game Framework
Dynamic scripting is a reinforcement learning algorithm designed specifically to learn appropriate tactics for an agent in a modern computer game, such as Neverwinter Nights. This...
Jeremy Ludwig, Arthur Farley
IUI
2006
ACM
16 years 1 months ago
Fewer clicks and less frustration: reducing the cost of reaching the right folder
Helping computer users rapidly locate files in their folder hierarchies has become an important research topic in today’s intelligent user interface design. This paper reports o...
Xinlong Bao, Jonathan L. Herlocker, Thomas G. Diet...
212
Voted
DAC
2005
ACM
15 years 9 months ago
A combined feasibility and performance macromodel for analog circuits
The need to reuse the performance macromodels of an analog circuit topology challenges existing regression based modeling techniques. A model of good reusability should have a num...
Mengmeng Ding, Ranga Vemuri
ISPW
2006
IEEE
16 years 1 months ago
Automated Recognition of Low-Level Process: A Pilot Validation Study of Zorro for Test-Driven Development
Abstract. Zorro is a system designed to automatically determine whether a developer is complying with the Test-Driven Development (TDD) process. Automated recognition of TDD could ...
Hongbing Kou, Philip M. Johnson
DIGRA
2005
Springer
16 years 1 months ago
Interactive Digital Storytelling: Towards a Hybrid Conceptual Approach
In this contribution, “Interactive Digital Storytelling” is viewed as a hybrid form of game design and cinematic storytelling for the understanding and creation of future lear...
Ulrike Spierling