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230
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FEDCSIS
2011
113views more  FEDCSIS 2011»
14 years 6 months ago
Automatic Speech Recognition for Polish in a Computer Game Interface
—The paper describes the process of designing a task-oriented continuous speech recognition system for Polish, based on CMU Sphinx4, to be used in the voice interface of a comput...
Artur Janicki, Dariusz Wawer
265
Voted
AAAI
2012
13 years 9 months ago
Generalized Monte-Carlo Tree Search Extensions for General Game Playing
General Game Playing (GGP) agents must be capable of playing a wide variety of games skillfully. Monte-Carlo Tree Search (MCTS) has proven an effective reasoning mechanism for thi...
Hilmar Finnsson
200
Voted
SIGECOM
2003
ACM
122views ECommerce» more  SIGECOM 2003»
16 years 8 days ago
k-Implementation
This paper discusses an interested party who wishes to influence the behavior of agents in a game (multi-agent interaction), which is not under his control. The interested party ...
Dov Monderer, Moshe Tennenholtz
TACAS
2005
Springer
120views Algorithms» more  TACAS 2005»
16 years 15 days ago
Symbolic Test Selection Based on Approximate Analysis
This paper addresses the problem of generating symbolic test cases for testing the conformance of a black-box implementation with respect to a specification, in the context of rea...
Bertrand Jeannet, Thierry Jéron, Vlad Rusu,...
176
Voted
FDG
2009
ACM
16 years 1 months ago
Relating cognitive models of computer games to user evaluations of entertainment
As the interactive entertainment industry matures, a better understanding of what makes software entertaining is needed. A natural starting point is the application of traditional...
Paolo Piselli, Mark Claypool, James Doyle