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CHI
2010
ACM
16 years 10 days ago
Early explorations of CAT: canine amusement and training
Cross-species computer applications have a history of blended science and humor, despite the real potential for improving the canine-human bond. New activities available to humans...
Chadwick A. Wingrave, Jeremy Rose, Todd Langston, ...
180
Voted
AI
2003
Springer
16 years 8 days ago
Pattern-Based AI Scripting Using ScriptEase
Creating realistic artificially-intelligent characters is seen as one of the major challenges of the commercial games industry. Historically, character behavior has been specifie...
Matthew McNaughton, James Redford, Jonathan Schaef...
155
Voted
ITRE
2006
IEEE
16 years 1 months ago
Emotion Elicitation in a Computerized Gambling Game
We have designed a novel computer controlled environment that elicits emotions in subjects while they are uttering short identical phrases. The paradigm is based on Damasio's...
Vered Aharonson, Noam Amir
127
Voted
AIED
2005
Springer
16 years 18 days ago
Modelling Learning in an Educational Game
We describe research on data-drive refinement and evaluation of a probabilistic model of student learning for an educational game on number factorization. The model is to be used b...
Micheline Manske, Cristina Conati
163
Voted
FPLAY
2008
15 years 8 months ago
The case for research in game engine architecture
This paper is a call for research in the field of game engine architecture and design, a more comprehensive and thorough understanding of which we consider to be essential for its...
Eike Falk Anderson, Steffen Engel, Peter Comninos,...