Sciweavers

3582 search results - page 297 / 717
» Designing games with a purpose
Sort
View
ICASSP
2009
IEEE
16 years 2 months ago
Room impulse response shortening with infinity-norm optimization
The purpose of room impulse response (RIR) shortening is to improve the intelligibility of the received signal by prefiltering the source signal before it is played with a loudsp...
Tiemin Mei, Alfred Mertins, Markus Kallinger
GLVLSI
2006
IEEE
105views VLSI» more  GLVLSI 2006»
16 years 1 months ago
A practical approach for monitoring analog circuits
Formal methods have been advocated for the verification of digital design where correctness is proved mathematically. In contrast to digital designs, the verification of analog ...
Mohamed H. Zaki, Sofiène Tahar, Guy Bois
EWSA
2005
Springer
16 years 29 days ago
The Decision View of Software Architecture
Abstract. Documenting software architectures is a key aspect to achieve success when communicating the architecture to different stakeholders. Several architectural views have been...
Juan C. Dueñas, Rafael Capilla
DAGSTUHL
2006
15 years 8 months ago
Modeling and Aspect Weaving
A model is a simplified representation of an aspect of the world for a specific purpose. Complex systems typically give rise to more than one model because many aspects are to be h...
Jean-Marc Jézéquel
SIGCSE
2009
ACM
111views Education» more  SIGCSE 2009»
16 years 8 months ago
Multi-site evaluation of SimSE
In this paper, we describe a multi-site evaluation of SimSE, an educational software engineering simulation game. This study was designed to build on our previous experience of ev...
Emily Oh Navarro, André van der Hoek