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» Designing games with a purpose
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CSCW
2008
ACM
15 years 9 months ago
"Are you watching this film or what?": interruption and the juggling of cohorts
A proliferation of mobile devices in everyday life has increased the likelihood of technologically mediated interruptions. We examine ethnographic data from an SMSbased pervasive ...
Peter Tolmie, Andy Crabtree, Tom Rodden, Steve Ben...
195
Voted
AAAI
2006
15 years 8 months ago
The Tactical Language and Culture Training System: A Demonstration
In this demonstration we will present the Tactical Iraqi, one of the implementations of the Tactical Language and Culture Training System (TLTS). The system helps learners acquire...
André Valente, W. Lewis Johnson, Hannes H&o...
GAMEON
2000
15 years 8 months ago
Artificial Life Techniques for Generating Controllers for Physically Modelled Characters
The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
Tim Taylor
IJCAI
1989
15 years 8 months ago
Negotiation and Task Sharing Among Autonomous Agents in Cooperative Domains
Research in Distributed Artificial Intelligence is concerned with how automated agents can be designed to interact effectively. One important capability that could aid inter-agent...
Gilad Zlotkin, Jeffrey S. Rosenschein
CORR
2008
Springer
227views Education» more  CORR 2008»
15 years 7 months ago
An experimental analysis of Lemke-Howson algorithm
We present an experimental investigation of the performance of the Lemke-Howson algorithm, which is the most widely used algorithm for the computation of a Nash equilibrium for bi...
Bruno Codenotti, Stefano De Rossi, Marino Pagan