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» Designing interaction, not interfaces
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EUROPLOP
2006
15 years 9 months ago
Patterns for Time-based Hypermedia Artifacts
With the incresing presence on the Web of hypermedia contents with temporal constraints (time-based hypermedia), such as multimedia presentations, there must be a precise form to ...
Rui Lopes, Luís Carriço
CHI
2010
ACM
15 years 8 months ago
Critical gameplay: software studies in computer gameplay
The computer game software with which we interact on a daily basis not only entertains us, it trains us into specific patterns. Critical Gameplay is a design practice which endeav...
Lindsay Grace
HCI
2009
15 years 5 months ago
Incorporating Cognitive Aspects in Digital Human Modeling
To build software which, at the press of a button, can tell you what cognition related hazards there are within an environment or a task, is probably well into the future if it is ...
Peter Thorvald, Dan Högberg, Keith Case
CHI
2011
ACM
14 years 11 months ago
Opportunities for computing technologies to support healthy sleep behaviors
Getting the right amount of quality sleep is a key aspect of good health, along with a healthy diet and regular exercise. Human-computer interaction (HCI) researchers have recentl...
Eun Kyoung Choe, Sunny Consolvo, Nathaniel F. Wats...
NIME
2005
Springer
173views Music» more  NIME 2005»
16 years 1 months ago
The Metasurface: Applying Natural Neighbour Interpolation to Two-to-Many Mapping
This report describes The Metasurface – a mapping interface supporting interactive design of two-to-many mappings through the placement and interpolation of parameter snapshots ...
Ross Bencina