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» Designing interaction, not interfaces
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SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
15 years 7 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
CHI
2004
ACM
16 years 8 months ago
Affective sensors, privacy, and ethical contracts
Sensing affect raises critical privacy concerns, which are examined here using ethical theory, and with a study that illuminates the connection between ethical theory and privacy....
Carson Reynolds, Rosalind W. Picard
GROUP
2005
ACM
16 years 1 months ago
Design decisions in the RideNow project
The RideNow Project is designed to help individuals within a group or organization coordinate ad hoc shared rides. This paper describes three design decisions the RideNow team mad...
Rick Wash, Libby Hemphill, Paul Resnick
ERCIMDL
1999
Springer
134views Education» more  ERCIMDL 1999»
15 years 12 months ago
Design Guidelines and User-Centred Digital Libraries
As current digital libraries are becoming more complex, the facilities provided by them will increase and the difficulty of learning associated with the complexity of using these f...
Yin Leng Theng, Elke Duncker, Norliza Mohd-Nasir, ...
CHI
2009
ACM
16 years 11 days ago
The problem of consistency in the design of Fitts' law experiments: consider either target distance and width or movement form a
An intriguing anomaly of the usual way of designing Fitts’ law experiments in experimental psychology and HCI is exposed: experiments are traditionally designed so as to careful...
Yves Guiard